So, don't feel like you're the only one out there who used it for the best games you could get. That quality could come from money spent but that wasn't the meaning then. But not on the street it wasn't.Īny other form of AAA meant quality. It could have been that the money spent was the real meaning from developers at conventions and in board rooms. In most circles talking to others, it meant quality. If you read Die Hard Game Fan or Gamers Republic or even EGM, the different reviewers didn't speak of how much money was spent on making a game. But I saw it form into how much money was spent on a title. In the past, in the 80s and 90s, AAA meant high quality games like Nintendo's seal of approval. Bigger developers and publishers can't work like this.ĪpocalypseShadow 20d ago (Edited 20d ago ) For every successful indie that turns into something big, there are many many more that fail and never turn a profit. They'll sometimes recruit people who are willing to work for free, and something to build their skills and portfolio. The thing about indies is, many of these are being made by private individuals who will actually will go without pay in hopes of turning around a profit after it is completed. The graphics were quite nice for that time period too, but again that usually takes more conceptual time than established IPs, because you don't know what the artistic style is going to look like yet. Those kind of new gameplay mechanics take a lot of R&D investment, which will ultimately bloat the budget anyways. but the actual stealth mechanics and ability to climb any surface made the title stand out enough to help build the series into something greater. I felt that the very first Assassin's Creed game felt more like a AA title in its bland, repetitive gameplay. AAA sells, but building new franchises to that point is hard. Closed_account 19d ago (Edited 19d ago I just take that as publishers should just invest more in AA productions as an addition to AAA titles, not a complete replacement.
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